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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
PC

Wrath Of The Demon

Wrath Of The Demon
GenreAction Adventure
DeveloperAbstrax
PublisherReadysoft
Released1991
Rating
Graphics:9.0
Sound:8.0
Gameplay:7.0
Overall:8.0
Reviewed byndial
Wrath of The Demon is a beauiful but tough action adventure game in the likes of Psygnosis' Beast. The game is split into a variety of scenes, each of which containing some sort of a task for completion. WOTD (in short) was released for the Atari ST, Amiga, DOS and the 8bit Commodore 64. The MS DOS version comes in 2 floppy disks.
 
Review
Wrath Of The DemonSTORY / GAMEPLAY
After the impressive intro telling the story of the game, the quest begins in a fantasy world where an evil magician called Anthrax summons a Demon in order to take over everything. By the time he is summoned, the Demon brings hordes of freaking creatures along. The Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, kill him, bring the Princess back to safety and put an end to Anthrax's plans. The way is extremely difficult though as you have to avoid traps and fight against flying creatures, giants and, finally, the Demon himself. Wrath Of The Demon is one of the toughest games ever made and one of the most technically advanced for the Amiga, ST and PC (DOS). All game's controls are responsive and the game tasks are quite entertaining while they need some synchronization to complete.

GRAPHICS / SOUND
Readysoft has done a great job on the MS-DOS version especially when the game runs in VGA mode. The game looks like a direct port from the Amiga and the colors and background details are almost identical (a number of around 70 colors is used without the need of extra on-screen colors (up to 256) supported by the VGA mode)! The PC version also runs in CGA mode (4 colors) and EGA mode (up to 16 colors). I have placed side-by-side a few screens running in all three modes to compare. The CGA version looks nice though hard to see the enemy fire and obstacles especially on the first stage while the EGA mode is quite nice and offers better visibility. Although the game offers a great number of parallax background scrolling, it suffers a bit when running on any MS-DOS graphics mode but still, the game is playable enough (on VGA and EGA). The sound on the MS-DOS is good and supports AdLib or Roland MT 32 sound cards, featuring great in-game tunes while there are several sampled sound effects (much like the Amiga version, but of lower quality).
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



57 colors
Atari ST



84 colors
Commodore Amiga OCS/ECS



72 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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